Tag: Optimization
All the articles with the tag "Optimization".
Game Ready Driver for DOOM: The Dark Ages Arrives
Published: at 06:07 PMNVIDIA has released a Game Ready Driver for DOOM: The Dark Ages to optimize performance, fix bugs, and potentially support NVIDIA technologies like DLSS and Ray Tracing for the best possible gaming experience.
RTX 5090 Struggles with Doom: The Dark Ages? Tom's Guide Tests Future Tech
Published: at 06:21 PMDespite running on a hypothetical RTX 5090, *Doom: The Dark Ages* exhibited framerate dips, highlighting the game's demanding graphics and the need for further optimization and continued hardware advancements.
Mafia: The Old Country's Steep PC Requirements Spark Controversy
Published: at 06:43 AMEurogamer reports *Mafia: The Old Country*'s minimum PC specs are comparable to a PS5, sparking concerns about optimization and accessibility. High GPU requirements may limit the game's player base.
Optimizing AI Performance on High-Performance GPUs: A Deep Dive into Software Optimization
Published: at 03:32 AMOptimized software, leveraging technologies like GPUDirect Storage and RAPIDS, can boost AI performance on high-performance GPUs by up to 20%, addressing data bottlenecks and maximizing GPU utilization.
Ziroh Labs Achieves AI Model Execution on CPUs, Reducing GPU Dependency
Published: at 07:39 AMZiroh Labs developed a method of running AI models solely on CPUs, decreasing reliance on GPUs. This could lower AI cost and increase access, mainly in regulated sectors like finance and healthcare.
IndiaAI Mission: Concerns Arise as AI Projects Awarded to Lowest Bidders
Published: at 10:15 AMThe IndiaAI mission's practice of awarding projects to the lowest bidders raises concerns about compromised quality, innovation, and data security, potentially hindering India's AI development and global competitiveness.
Gemma 3's Quantization-Aware Training Promises Revolutionized GPU Efficiency
Published: at 03:11 AMGoogle's Gemma 3 leverages quantization-aware training to substantially improve GPU efficiency. This technique reduces hardware requirements and makes Gemma models more accessible, unlocking new deployment possibilities and increasing competitiveness.
Intel Investigates CPU Overhead Issues with Arc GPUs on Older Processors
Published: at 10:47 AMIntel is actively investigating reports of high CPU usage when Arc GPUs are paired with older CPUs. This overhead can severely impact performance and is being addressed through driver optimizations and user feedback.
The Last of Us Part 2 Demonstrates 8GB VRAM Sufficiency at 4K Max Settings Through Clever Streaming
Published: at 01:07 PMPC Gamer highlights The Last of Us Part 2's efficient asset streaming, allowing it to run at 4K max settings on 8GB VRAM GPUs, questioning why more PC games don't utilize similar techniques for better VRAM management and broader hardware compatibility.
High-End Gaming: Challenging the Need for High-End GPUs
Published: at 12:44 PMThe article argues that high-end gaming experiences can be achieved without high-end GPUs, focusing on optimization techniques and upscaling technologies to deliver good performance on mid-range hardware.