News Overview
- A new interview with Moore’s Law is Dead (MLID) suggests next-generation GPUs from AMD and NVIDIA could feature drastically different architectures, potentially diverging even further than current designs.
- MLID highlights increasing complexity and inefficiencies in current GPU architectures, hinting at a need for significant architectural overhauls.
- He references the potential internal codenames of the next-gen AMD GPU as “Star Wars” and Nvidia GPU as “Star Trek”, indicating drastically different approaches.
🔗 Original article link: Star Wars vs. Star Trek: Moore’s Law Is Dead hints at drastically different next-gen GPU architectures
In-Depth Analysis
The article focuses on speculation derived from an interview with Moore’s Law is Dead (MLID), a known leaker with a mixed track record. The core point is that both AMD and NVIDIA are facing limitations with their current GPU architectures. According to MLID, these constraints stem from increasing die sizes and difficulties in scaling performance without significant power consumption increases.
The article suggests that to overcome these hurdles, the next-generation GPUs may adopt very different architectural philosophies. The alluded to codenames “Star Wars” and “Star Trek” are used metaphorically to signify the differences; a “Star Wars” architecture implying a more fragmented and decentralized approach, contrasting with a “Star Trek” architecture which might imply a more unified and cohesive design philosophy.
The article does not provide specifics on what these architectures might look like, only hinting at a divergence in design strategies. There are no benchmarks or direct comparisons included, only speculative discussion based on MLID’s interpretation of industry trends and internal information.
Commentary
The speculation about architectural changes in next-gen GPUs is interesting but must be taken with a grain of salt. MLID’s claims, while often based on industry insights, are not always accurate. It is plausible that both AMD and NVIDIA are exploring innovative architectures to improve performance and efficiency. The increasing cost of chip design and manufacturing means both companies must innovate to maintain competitiveness.
A diverging architectural path could have significant implications for game development, driver optimization, and overall system performance. Developers may need to optimize games for distinct architectures, potentially leading to uneven performance across different GPU brands. This scenario could further complicate the GPU market and possibly lead to stronger vendor lock-in. It will be interesting to see how this pans out and if the final products echo these speculative rumblings.